Description
Antegods is a 2D battle arena in which two teams of space-faring Mayans power up colossal Titans by outplaying their opponents with improvised strategies and tactics in procedural generated worlds. My task on this project was to help dutch game studio Codeglue prepare their new game for exhibition at the Game Developer’s conference in San Francisco. The game is still in its initial stage, but already has a bunch of cool features. Antegods is developed in Unity and is targeted for Window, Mac, Linux, XONE and PS4
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Contributions
- Networking work – Experimenting with NAT punching for efficient multiplayer
- Implemented Split Screen Functionality
- UI Programming – implemented Multiplayer Menu and Start Screen
- Some gameplay work, mainly on surrounding area of the map – “Nimbus”
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